1 polubienie
179 komentarzy
0 filmów
0 przesłanych
2 obserwujących
This is an amazing mod, finally we can play the game as intended without the DLC weapons disappearing from player inventory! There is one small problem for me, tho. I have my game saved as Franklin in his old house, but everytime I launch the game standard pistol and micro smg ammo are set to 0 for some reason. I switch to Michael, his pistol ammo is fine, switch back, Frank's ammo is gone. I tried buying some for Frank, saving the game, but again, after loading in the ammo is gone.
Hmm. Does this mod fix the MKII weapons disappearing from character inventory after switching characters, loading a game, finishing missions?
Hahaa! Look who's back! So, what was fixed in the 1.61 update?
Does this mod also allow you to save weapons or they still dissappear from player inventory after completing missions and/or switching characters?
Hmm, would you consider adding custom loadouts for all 3 characters in order to stop the mk2 and other dlc weapons from despawning from player inventory after switching chars, completing missions and loading savegames?
Excellent mod with an even more excellent naming choice! All that is left to do is to accidentally almost have sex with own mother in the front seat. O.O
@OneMinuteYT Tested the secondary hotkey, nope mod does not work. My .ASI mods ar addonspawner, ACSpatch, customgearratios, customtorquemap, abilitiesfixed, dashhook, heapadjuster, iktspeedo, inversepower, menyoo, RThandlingeditor, SPmines, TRAINERV, Vstancer
@Canipetdatdawg Same
@ikt Thank you for the reply, figured the spacebar thing out myself 2 days ago. Sorry for the original stupid question. :D
The mod now shows handling and model flags? NIICE!! But how do you properly set them? I don't understand and I can't find a tutorial for how it is done.